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What are epistemic games and how they help in the learning process?



    As a basic concept the Epistemic games are reflective, knowledge-generating activities that can be used in any classroom, and can be created for any knowledge domain. Instructional designers realize that not all students need explicit support for knowledge construction. Also, an epistemic game is a set of movements, entry conditions, constraints, and strategies that guide the construction of the epistemic form. The rules may be complex or simple, implicit or explicit.

     Epistemic games teach students how to construct and organize their own knowledge. When students create their own epistemic forms, they are analyzing the material and synthesizing new structures that show the relationships within the material. Seeing how information can be organized into various structures promotes fluency in pattern recognition, a skill that is associated with expert behavior and creativity. Epistemic fluency is essential in our complex, multicultural society. People who are familiar with many ways of viewing things are more likely to communicate clearly across cultural boundaries.

      However, many students struggle with abstract concepts, and also with the intermediate steps in problem-solving which the textbook leaves out, considering them to be intuitively obvious to the casual observer. Epistemic game-playing enables students to create explicit epistemic forms, knowledge structures such as matrices, block diagrams, decision trees, etc.

      Once students begin the process of building knowledge structures that visually illustrate the rules of the domain, they start to consider education as fun and enjoyable rather than a mindless chore, and learning inevitably follows.

    Epistemic forms and games are powerful aids for algorithmic reasoning and for the design process. They also provide us as a students and future teachers a theoretical basis for a great variety of knowledge-structuring activities that can be used in any classroom. Moreover, the same principles generalize to software development, instructional design, and potentially to any academic, corporate, or workplace domain where knowledge construction and representation is involved.




Héctor Ed. Rondon Rodríguez.
English V section 01

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7 comments:

katanova said...

I would be thrilled to learn through epistemic games. In fact, I have played and they are very entertaining and addictive!

Oswaldo Mattey said...

I liked this topic because EVERYONE loves games, and epistemic games are even more useful for stuents they show us how particular kinds of video and computer games can cultivate innovative thinking. Computers in general, and epistemic games in particular, are structuring new epistemologies for our digital age.

kit said...

Some people have demostrated how particular kinds of video games can increase the way we think to help us fit even more into the needs of our current world has in a innovative way. these games are useful because they teach us in a funny way and help us to use our brains and develop our logic!

Zena Souquett said...

Now people can't say that we don't learn while we play!! Hahaha! Yes, it is a great subject, games are useful too! Maybe textbooks could include an interactive cd that includes games about the lessons it it? I don't know if that already exists, but it would be amazing!

Unknown said...

absolutely true are very addictive precisely for that reason is that it encourages the user to continue discovering new content and learn them in a fun way

Johelimar said...

to combine people's likes which are games of all kind and education, is the greatest idea to reach the goals of an effective teaching-learning process; anyone can play these games without realizing they are learning and at the same time developing their skills and competences. More teachers nowadays should apply these epistemic games in classes in order to awake their student's interest into the world of knowledge.

katanova said...

http://mgjmp.com/inv/d74wpjdnad9mvsl7

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