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Epistemic games for learning innovation



   Will video games change the way we learn? Video games are important because they present players simulated worlds. Worlds which, if well constructed, are not just about facts or isolated skills, but embody particular social practices. Video games make it possible for players to participate in communities of practice and as a result develop the ways of thinking that organize those practices. Games that are currently available are going to replace schools as we know them any time soon, but because they give a glimpse of how we might create new and more powerful ways to learn in schools, communities, and workplaces. Even though, they are wildly popular with adolescents and young adults, they are more than just toys, new social and cultural worlds can be created, and these might help people learn by integrating thinking, social interaction, and technology, all in service of doing things they care about. 

  Years of research on epistemic games have shown that players can learn concepts and principles, and acquire practices and ways of thinking by learning to solve real problems the way professionals do. Epistemic games players develop skills not by playing as experts, but by playing as novices training to be experts of a particular kind: engineers, urban planners, journalists, and so on. Educational games are powerful learning environments because they recognize that students need to be a part of rich activities that build on their own goals, backgrounds, and interests.

   Epistemic games can be used to help students achieve success through simulations and models. They have attracted players for whom English is a second language given that they can practice grammar by selecting games that maybe instruct to move words around to make sentences. If they use the right structure then the game gives the player high points. In that way, an English student will learn how to put the words together in order to create coherent speech which eventually will be used in the classroom or in another social environment. The point of these games is to help English students improve vocabulary and even pronunciation depending on the type of game selected by the player.


  Epistemic games are an interesting way to enhance the teaching process as well. Many schools in foreign countries already support epistemic teaching. Current teacher preparation programs do their best to prepare students through method courses, which often include a mixture of lecture, hands-on activities, and lesson plan development assignments. Before becoming licensed and getting classes of their own, future teachers observe classrooms and get a chance to practice teaching briefly. Observing a class, however, does not give beginners an access to the cognitive decision-making process a teacher uses when questioning students, making suggestions, or noticing signs of understanding.

   In conclusion, epistemic games make it possible to take good practices for learning and make them more widely available and more powerful to learn by doing, and emphasize the value of implied as well as abstract ways of knowing. They may not be the only way to accomplish these ends, but epistemic games lower the cost of failure by placing action in a simulated world, and thus make it possible to learn to innovate without risk, to step into other cultural and intellectual settings in a guided and protected way.




Esther Ramos
English V section 01

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15 comments:

Unknown said...

video games represents a fun way to learn, for that reason it is consider a modern tool to capture the student attention.

That means as well the success of the intention in a educative project because is not only to capture the attention of the students is to keep them involved during the whole activity.

Unknown said...

Games give an enjoyable language practice at all ages and leves of learning. They can be used to practice any of the skills such as: speaking, listening, reading and writing at any stage of the learning process, for avoid repetition in classrooms. Teachers have to select the activities and bring the necessary information both when they will develop a specific game, in this case, about the language content putting in practice the skills of all the students giving the instruction or use of the games. Students and teacher have to be clear of the purpose of this kind of games to make the learning a possible fact.

Unknown said...

Teachers always have developed and found different ways or strategies to make their students acquire the knowledge as well as they can, that is the reason why games have emerged as a tool to strengthen the students’ abilities, helping them not only to keep interested in the learning process but also making them to notice what their skills are, to indetify what kind of things they would like to do in the future and so on. Games are really helpful, and they are not just a way to complement the subjects or the topics we explain because they can be just a way to have fun, why not? Human beings also need a time to relax and if they can enjoy and learn at the same time, why not consider this option??

Jeedri said...

Yay.. Video games are not just for fun we can learn too.. LoL That's why I like to play games... Do not say " Dont waste your time playing video games " it's a fact that we always learn.

katanova said...

absolutely, I love strategy games because they make you think! and isn`t that the main purpose of education? to shape individuals who have a unique way of thinking. I ship this tool.

kit said...

I think this is awesome! my kind of learning! :D though games we can learn a lot of things. I have seen epistemic that help people to learn and think like lawyers,designers, geographers and other innovative professionals. Also I have played some sort of games that let you knowledge of geography and stuff. I thikn is a funny way of improving you knowledge!

Oswaldo Mattey said...

Exactly my friends, these epistemic games are powerful aids for effective reasoning and for the design process. They also
provide a theoretical basis for a great variety of knowledge-structuring activities that can be used in any
classroom. However, the same principles generalize to software development, instructional design, and
potentially to any academic, corporate, or workplace domain where knowledge construction and representation
is involved.

Zena Souquett said...

I've experienced myself the learning process through games, but I my mind never went that far, thinking about all the uses that gaming has nowadays! And yeah I agree with all, games are a great way to teach people new things, because basically they are learning for themselves while they experience the game.

Unknown said...

I like epistemic games because are more than just fun. Games possess an important part in human beings since we are born, through those kinds of games that we used to play we learnt many things that helped us to develop a lot of skills, from psychomotor abilities to creativity, values, vocabulary and even helped us to socialize and build our own personality and likes. Beyond that, it is one of the best instrument to arouse interest in the acquisition of knowledge as well, thus epistemic games has that potential element that motivate young people and adults build confidence and leadership, and take out the best from them by developing their potential that they have in any activity. In this way, in the teaching process it must be the weapon that teachers must used to help students bring out all their skills. Games not only promote in the acquisition of knowledge, it helps teenagers to be focus more in studies and are also the perfect way to keep them away from drugs and dangerous behaviors. They are great tools that help people learn about life. In this sense, as future teachers, we should have to take advantage of the amount of epistemic games that technology offers us.

katanova said...

epistemic games prepare you for life, it is kind of like when you play resident evil and you learn how to defeat zombies. If we ever get invaded by those then we shall be prepared.

same thing happens with EG. if you want to become a teacher, EG gives you the opportunity to practice by having a simulated class. its awesome.

katanova said...
This comment has been removed by the author.
katanova said...

exactly, that is basically how we have learned everything. by playing: touching objects, dragging chairs, singing even. games are excellent tools for a teaching/learning process.

Unknown said...

Epistemic games are definitely the perfect tool to increase your levels of concentration, production and creative response, there are now many ways to acquire more knowledge, but this is undoubtedly one of the most fun to do it

Janir Garrido said...

I love videogames and the idea of learning through them is awesome. I think that is a new way to learn at the same time that the students are having fun and keeping their attention on a lesson. So, it is not a bad idea to apply this tool in schools, it is a good way to teach something and for students learn all that they need in a future. Finally, I can say that my first English teacher was a GameBoy :D Long life to Nintendo!

katanova said...

LONG LIFE TO CARLOS DUTY @JANIR xDDD

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