Epistemic Games as its own name says, it is related to
knowledge, it is a kind of game mostly used to improve in a cognitive form our
brain by using memorial and analysis structures, in this game form it is given
a certain information to be completed by ourselves, its characteristics and
categories as structural, functional and process analysis games have made an
appropriate game to children since 1993; And I think it is important to use it as
a learning method, because this way many students could learn logic, follow
rules and all those characteristics that this game offers.
In
fact the epistemic field has been mainly focused on game matrices, on the uncooperative
branch of the theory of games. These ones have been designed to teach people
about certain subjects and a numeral educational purposes or values, mostly used
to provide foundations for existing uncooperative solution concepts, and also
to uncover new solution concepts. Their function is to provide a method of
analyzing different cases in a determinate point in the game, to expand
concepts, learn and develop some skills.
In 1993, Collins and Ferguson
categorized them into three types: structural analysis games which determine
the elements and components of a system, this game helps people to improvise
and complete some simple goals by doing different things as making a list,
creating a timeline, filling in a matrix or even drawing a map. The functional
analysis game shows how the elements in a system are related to each other,
this one include creating a hierarchical chart, deriving an equation,
diagramming a sentence, or making a casual chain diagram. And process analysis
games that describe how a system behaves, including drawing a program flowchart,
determining a system of equations, graphing the change in a system over time or
creating a spreadsheet to project business profits, that is why it is consider
the most difficult of this three types.
Also another way to group the epistemic
games is by their physical attributes for example tables, graphs, time charts,
diagrams, maps and others, they can be combined in more than one type of
structure such as a game for depicting the role, function, structure, and
mechanism of a model computer, this games help children to know how to follow
rules, increase their memory, logic, learn what something is, how works, why it
works and fill some slots to accomplish to complete a goal inside the game.
I
consider that this kind of devices play an important role in the actuality, young people usually spend their free
time in computers, and we as future teachers could apply these kinds of games
in the formation of our students to make them improve cognitive and
computational knowledge and skills, because technology advances and we have to
advance along with it, these games can make teenagers use that time in an
appropriate way and help them use their abilities productively.
Jedrileth Gonzalez
English V, section I
8 comments:
Develop the logic in any person is not so easy, so, to help to work in this specific aspect is a good contribution for education. Logic means analyze everything without miss a detail, as a consequence the student increases his knowledges in deferent forms such as to interpret well texts, the numeric part, and help to deduce difficult things.
all the time, teachers are using new ways of teaching. and these type of games are always very useful for learning, because help students to learn things that maybe are difficult to keep in mind. for that reason is important to be inform what are the epistemic games about.
Epistemic games also makes learning easier because it motivates learners. It helps them take an active role in
learning, and in developing their own theories of what knowledge consists of, by allowing them to create the
target form themselves. dynamic creation of the knowledge structure is
far more interesting and engaging to learners than is being asked to memorize the completed structure.
I like the way epistemology is combined with games creating a new technique for teachers, and the funny thing is that we use epistemic forms every day, like when we see at maps, they how geographic areas fit together. Calendars are used to impose the structure of days, weeks, and months, on time. Recipes are organized into two areas: an ingredient list, and a process
described by a series of instructions...Epistemic forms are used in all subjects taught in high schools and colleges. And this is how it is combined with games because these games are making us active and capable people of putting the knowledge in our daily life.
I this kind of tool an amazing way in wich technology is improving the way we learn using all the alternatives we have nowadays. I totally agree that people are spending a lot of time in their computers and there is a lot of useful games that may improve cognitive knowledge meanwhile people can have fun.
This is what is meant by new ways of learning! To keep the atention of the students in a entertained form that will let them something, and help them in the future.
I really love this topic because I think it's one of the easiest ways to teach new things for the students, especially young people. If they are given the right game, they could spend hours playing it, and at the same time, they are being educated about the topic the game is about!! If used correctly, I see a lot of good things about these epistemic games!
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